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The Useful Student • Chapter 4

Your First Project

Pages 61-80

Your First Project

This is where theory becomes reality. Where mindset meets material. Where you actually build something.

The First Project Paradox

Most people never complete their first project because they choose the wrong first project.

Too ambitious: "I'll build a social media platform" Too vague: "I'll make an app" Too dependent: "I'll wait until I learn more"

Your first project should be:

  • Completable in one week (not one month, not one year)
  • Demonstrable to others (not just practice)
  • Slightly beyond your current skill (not comfortable, not impossible)
  • Useful to someone (even if that someone is you)

The 10 First Project Ideas

Pick one of these based on your direction:

For aspiring developers:

  1. Personal website: Not a portfolio yet—just a single page that says who you are
  2. Simple calculator: A specific-purpose calculator (tip calculator, grade calculator)
  3. Todo app: Yes, it is cliché. But completing one teaches fundamentals.

For aspiring designers:

  1. Redesign an existing app: Pick one you use daily, redesign one screen
  2. Create a logo for yourself: Your personal brand, designed by you
  3. Design a poster: For a real or fictional event

For aspiring writers:

  1. Write a complete guide: On something you know well, 1000-2000 words
  2. Start a newsletter: Even if it is for five friends
  3. Document your process: Turn your learning journey into content

For aspiring creators:

  1. Create a digital product: An ebook, template, or resource that solves a specific problem

The Project Framework

Whatever you choose, follow this framework:

Day 1-2: Define and Scope

  • What exactly will you build?
  • What will it NOT include? (This is crucial—cut features ruthlessly)
  • Who is it for?
  • How will you know it is done?

Day 3-5: Build

  • Work on it daily, even if just for 30 minutes
  • When stuck, spend maximum 30 minutes researching, then try something
  • Document problems you face (these become learning opportunities)
  • Do not get distracted by making it perfect

Day 6: Polish

  • Fix the most obvious issues
  • Make it presentable (not perfect, presentable)
  • Write a brief description of what it is and why you built it

Day 7: Ship

  • Put it somewhere public (GitHub, Behance, your website, social media)
  • Share with at least three people
  • Ask for one piece of feedback

The Resistance Will Come

Sometime during this week, you will want to quit.

The project will seem stupid. Your skills will feel inadequate. The gap between what you imagined and what you are making will feel humiliating.

This is normal. Every builder faces this. It is called the dip.

The only way past the dip is through. Keep building. The other side is where the good stuff happens.

The Minimum Viable Project

If a week feels too long, here is a 24-hour version:

Hour 1-2: Pick a project from the list, scope it aggressively small Hour 3-6: Build the core (not the extras, just the core) Hour 7-8: Make it minimally presentable Hour 8: Ship it

Done beats perfect. Every time.

Real Examples

Here are real first projects from useful students I have seen:

  • A website that lists free resources for learning design (took 2 days, helped hundreds of students)
  • A script that automatically organizes downloads folder (took 4 hours, used daily)
  • A guide on how to get into the student's college program (took 1 week, helped future applicants)
  • A redesign of the university's terrible course registration page (took 3 days, became a portfolio centerpiece)
  • A newsletter summarizing tech news for non-tech friends (took 2 hours per week, built audience of 200)

None of these required years of experience. All of them created value.

The Project Success Metrics

How do you know your first project was successful?

Not by views, likes, or external validation.

Your first project is successful if:

  1. You completed it
  2. You shipped it (made it public)
  3. You learned something building it
  4. You want to build another one

That is it. The first project is not about the project. It is about proving to yourself that you can complete and ship things.

What Comes After

After your first project, you have something most students do not: proof.

Proof that you can take an idea from nothing to something. Proof that you can finish what you start. Proof that you can learn by doing.

This proof is more valuable than any certificate. It is the foundation for everything that comes next.

Your Assignment

Choose a project from the list (or create your own using the criteria).

Write down:

  1. What you will build
  2. What you will NOT include
  3. Your deadline (7 days maximum)
  4. Where you will publish it

Then start. Today. Not tomorrow. Today.


The first project matters not for what it is, but for what it makes you: someone who builds things.


Next: How to learn in public and turn your journey into opportunities.